Many researchers speculate that violence in media has a direct link to aggressive behaviors and actions. There also seems to be particular attention paid to the male population, which caused me to explore whether there is a male predisposition to act more aggressively compared to females. The question then becomes, […]

Deconstructing Video Game Research: Part III

The primordial challenge in video game research is understanding the definitions of aggression used by investigators as they attempt to tease out the intricate details of violent video games (media) and their relationship to acts of aggression.Within the research community there, is a general consensus that the General Aggression Model (GAM) is the best measure of whether or not violent video games lead to an increase in aggression, but part of the disagreement between the research and the public may lie in the volatile nature of how aggression is measured.

Deconstructing Video Game Research: Part I